Hello ALL
I know some AI basics like how to use StableDiffusion, but now want to build a LLM of my own from scratch (say a prompt to video LLM!)
Any ideas would be appreciated!
Thank you.
Hello ALL
I know some AI basics like how to use StableDiffusion, but now want to build a LLM of my own from scratch (say a prompt to video LLM!)
Any ideas would be appreciated!
Thank you.
build a LLM of my own from scratch (say a prompt to video LLM!)
If this refers to T2V models, building it from scratch would be financially unfeasible…
The best way to work up to “my own AI model” today is not to jump straight into training a full prompt-to-video model from random weights. The effective path in 2026 is: train small models from scratch to learn the mechanics, then build the real system by adapting strong open models. That is not a compromise. It is the fastest route to both real understanding and something usable. Stanford’s CS336 is still explicitly about language modeling from scratch, Hugging Face still teaches tokenizer/model training separately, and Open-Sora 2.0 still shows that serious video pretraining is a large-scale engineering project, not a normal first build. (Stanford CS336)
A “prompt-to-video LLM” is usually not one model. In the current open stack, the system is usually split into: a text model or text encoder that understands the prompt, a video latent compressor such as a 3D VAE, a video generator built with diffusion or flow matching, and then a decoder that turns latent video back into pixels. HunyuanVideo describes an LLM-based text encoder plus a Causal 3D VAE, and LTX-2 describes itself as an audio-video foundation model rather than a plain language model. (GitHub)
That means there are really three different goals hidden inside “build a model from scratch”:
Those are different projects with different budgets, different timelines, and different failure modes. Most confusion starts when people mix them together. (Stanford CS336)
For your stage, “from scratch” should mainly mean:
That gives you the concepts without forcing you into research-lab-scale compute on day one. Hugging Face’s course still says training from scratch makes sense mainly when you have a lot of data and it is very different from the data used by existing models. (Hugging Face)
Start with a tokenizer and a small decoder-only transformer. The important lessons here are not “how to get a great model,” but:
Hugging Face’s tokenizer chapter is useful because it states the key point clearly: training a tokenizer is not the same as training a model. CS336 is the best current full-stack course for this path. (Hugging Face)
Since your end goal is video, you should learn diffusion early. Hugging Face’s Diffusion Course and the official basic training tutorial still provide the cleanest entry. The tutorial explicitly walks through training a UNet2DModel from scratch, which is exactly the right scale for learning denoising, conditioning, and sampling before you touch video. (Hugging Face)
This is why I would not treat “LLM” as the whole problem. For text-to-video, the hard part is usually not just language understanding. It is latent video generation, temporal consistency, and the data/training pipeline around that. Open-Sora and HunyuanVideo make that structure very clear. (arXiv)
If your real goal is “I want a system that turns prompts into videos,” the strongest 2026 approach is this:
That is much closer to how modern open systems are actually used. HunyuanVideo has an official prompt-rewrite component, LTX-2 emphasizes production-ready audio+video workflows, and Wan provides practical local inference paths. (GitHub)
Use a small open text or multimodal model for the controller side.
Gemma 3n is a good choice if you want a compact multimodal controller that can run on everyday devices. Google’s docs say it is optimized for phones, laptops, and tablets, and it supports text, vision, and audio input. (Google AI for Developers)
Qwen3.5 is a good choice if you want a small modern open text family for prototyping and task-specific fine-tuning. The official model cards explicitly position the small Qwen3.5 models for prototyping and task-specific tuning. (Hugging Face)
Qwen3-VL is useful if you want the planner to inspect images, reference frames, or storyboards and then output prompts or structured instructions. The official collection and model card present it as a text-image-video-capable family. (Hugging Face)
These models are good for:
They are not the actual video engine. (Google AI for Developers)
Wan2.1 is still one of the easiest low-barrier entries. Its official repo says the T2V-1.3B model needs only 8.19 GB VRAM and can generate a 5-second 480p clip on a 4090 in about 4 minutes. If your main goal is “get a local open video model running,” this is still a strong starting point. (GitHub)
Wan2.2 is the more current Wan line. The official repo adds newer task branches such as image-to-video and text+image-to-video, and it documents single-GPU inference paths for the released models. If your hardware is decent and you want the newer stack, prefer 2.2 over 2.1. (GitHub)
HunyuanVideo-1.5 is the stronger current open base if you care more about quality and official training support. Its repo says training code and a LoRA tuning script were released in December 2025, and it supports distributed training, FSDP, context parallelism, and gradient checkpointing. (GitHub)
LTX-2 is the most interesting if your long-term goal is a controllable creative system rather than just raw generation. The official repo positions it as the first DiT-based audio-video foundation model with synchronized audio/video, multiple performance modes, and production-oriented outputs. The trainer package supports LoRA, full fine-tuning, and IC-LoRA/video-to-video training on custom datasets. (GitHub)
Open-Sora is the research reference, not the starter project. It is the clearest open example of what a full video training stack looks like. Open-Sora 1.2 describes a reproducible setup with about 30 million video clips totaling about 80k hours, and Open-Sora 2.0 says a commercial-level model was trained for about $200k. That is the right thing to study if you want to understand the frontier, but not the right first thing to build. (arXiv)
Today, the default answer should be:
PEFT exists exactly for this. Its official docs say PEFT methods adapt large pretrained models by training only a small number of extra parameters, cutting compute and storage cost. The LoRA docs explain the core idea directly: low-rank adapters reduce the number of trainable parameters drastically. TRL’s SFTTrainer is the standard supervised fine-tuning path on top of that. (GitHub)
That means your practical path is usually:
Build:
Resources:
Use:
When your single-GPU scripts stop being enough, move to:
The official Accelerate docs explicitly cover FSDP and DeepSpeed integration for scaling training. (Hugging Face)
This is a real 2026 problem. Hugging Face Transformers v5 is a major release with meaningful API and architecture-handling changes, and the official blog presents it as a major simplification and modernization step. Separately, datasets changed enough that many older tutorials now fail with “Dataset scripts are no longer supported.” If you follow random 2023–2024 tutorials uncritically, some of them will simply be broken. (Hugging Face)
A model that is easy to run can still be hard to tune. Wan gives accessible inference paths, but HunyuanVideo-1.5’s training release makes clear that serious tuning workflows involve distributed training features and a specific optimizer recommendation. LTX-2’s trainer also signals a more demanding setup than “download and click run.” (GitHub)
If your goal is understanding, train small models from scratch.
If your goal is a usable prompt-to-video system today, do this instead:
If your goal is your own full video foundation model from zero, treat Open-Sora as the benchmark for what that really implies in data, cost, and engineering. (Google AI for Developers)
The shortest honest summary is:
Learn from scratch. Ship with pretrained bases. Fine-tune before you pretrain.
approx how much time do i have to build a fully functional text-to-video before this area becomes stagnant and useless to come out with something meaningful?
If the motivation is purely academic—with no regard for profitability—or if it’s a hobby for a wealthy individual like Elon Musk, there’s no problem at all. But for anyone else, building a competitive T2V model from scratch is quite unrealistic. Money and resources are the biggest hurdles.
A T2V model is a collection of many models. Stable Diffusion is also a collection, but a T2V model is even more so. The knowledge required to build it is so extensive that, even with the help of advanced AI, it would be difficult for a single expert to construct all the model architectures and datasets, so hiring additional staff would likely be necessary. The equipment is not only expensive but also requires data center-level power consumption.
If an individual aims for some kind of “tangible results,” I think it’s more realistic to try to shine in niche areas—such as fine-tuning existing models using LoRA, creating user-friendly frontends or services, or building workflows and pipelines that combine existing models in innovative ways to produce compelling outputs…
While the following figures are merely estimates, given current market trends, it is reasonable to assume that prices will continue to rise:
These are planning estimates, not hard deadlines. The time windows are an inference from three things: the open video stack is still improving with releases like Wan2.2 and HunyuanVideo-1.5; the market is still fragmented rather than winner-take-all; and application-layer startups are getting traction by focusing on workflow and consistency rather than training new foundation models. (GitHub)
| Goal | What it really means | Time to build something credible | How long the opportunity likely stays meaningful | My view |
|---|---|---|---|---|
| Prototype on open bases | Prompt → video → selection → export | 4–10 weeks | Open now | Good bet |
| Niche workflow product | Ads, storyboard, avatar, ecommerce, brand consistency | 3–9 months | 12–36 months | Best bet |
| Generic consumer T2V app | “Type prompt, get cool clip” | 2–6 months | 6–12 months before standing out gets much harder | Weakening fast |
| New T2V foundation model from scratch | Full pretraining, data pipeline, eval, infra | 12–24+ months | Bad race already for most solo builders | Poor bet |
Why this table looks like this: a16z says enterprise image/video deployments use a median of 14 models, which implies room for orchestration and workflow products, not just raw generation. Reuters’ Higgsfield story points the same way: they integrate third-party models and add a proprietary reasoning/workflow layer. (Andreessen Horowitz)
| Path | Practical goal | Minimum workable hardware | Comfortable hardware | Rough GPU budget | Other resources | Source / basis |
|---|---|---|---|---|---|---|
| A. Build on open bases | Get a functional T2V system running | 1× 24GB GPU | 1× 48GB GPU | $100–$1,000 | 64GB RAM, 200GB+ SSD is a good working assumption | Wan2.2 says 720p/24fps can run on consumer cards like 4090; LTX docs recommend 64GB+ RAM and 200GB+ SSD. (GitHub) |
| B. Fine-tune / LoRA-tune video bases | Better control, style, consistency, niche adaptation | 1× 32–48GB GPU | 1× 80GB GPU | $500–$5,000+ | 64GB+ RAM, 200GB+ SSD, more storage for datasets/checkpoints | LTX-2 trainer recommends 80GB+ VRAM, with a low-VRAM config for 32GB GPUs; HunyuanVideo-I2V says 60GB minimum for 720p inference and 80GB recommended. (GitHub) |
| C. From-scratch T2V pretraining | New base model | Cluster | Large H100/H200 cluster | $70k–$200k+ | Multi-TB storage, large data pipeline, engineering time, eval stack | Open-Sora 1.2 reports 35k H100 GPU-hours on >30M clips / ~80k hours; Open-Sora 2.0 reports $200k for a commercial-level model. (GitHub) |
| GPU tier | Best use | What it can realistically do | What it usually cannot do comfortably |
|---|---|---|---|
| 24GB | Cheapest serious entry | Run lighter open T2V stacks, build prototypes, tune small controller LLMs | Serious video LoRA tuning on heavier stacks is tight |
| 32GB | Low-VRAM tuning tier | Some low-VRAM video fine-tuning paths | Heavy official video tuning remains constrained |
| 48GB | Practical sweet spot | Better local iteration, more breathing room for video tuning | Still below the “official comfortable” tier for many heavy video stacks |
| 80GB | Serious single-GPU work | Hunyuan/LTX-class serious tuning and high-end inference | Still not enough for true from-scratch frontier training |
| 8× 80GB / 8× H200 | Serious distributed work | Official-style training workflows, bigger ablations | Still expensive and overkill for first projects |
| ~200 H200-class GPUs | Frontier pretraining | Real from-scratch T2V base-model training | Not a solo-builder path |
This tiering is anchored by official docs: HunyuanVideo-1.5 supports consumer inference with 14GB minimum when offloading is enabled; HunyuanVideo-I2V recommends 80GB; LTX recommends A100 80GB or H100 and 64GB+ RAM; Open-Sora 2.0 used large H200 clusters. (GitHub)
| GPU | Public price anchor | Notes | Source |
|---|---|---|---|
| RTX 4090 24GB | from $0.34/hr | Cheap prototype tier | (Runpod) |
| L4 24GB | about $0.43–$0.44/hr | Useful 24GB cloud option | (Runpod) |
| RTX 6000 Ada 48GB | $0.74/hr | Good 48GB option | (Runpod) |
| L40S 48GB | $0.79/hr | Strong 48GB option | (Runpod) |
| A100 80GB | $1.19/hr | Strong budget training tier | (Runpod) |
| H100 80GB | from $1.99/hr, often $2.39/hr | Faster, but a step up in cost | (Runpod) |
| H200 141GB | from $3.59/hr on budget cloud; $4.975/hr per GPU on AWS Capacity Blocks (Tokyo p5e) | Premium tier | (Runpod) |
These are simple arithmetic estimates from the public hourly prices above.
| Scenario | Example hardware | Rough wall-clock | Approx GPU cost |
|---|---|---|---|
| Prototype sprint | 1× RTX 4090 | 1 week continuous | ~$57 |
| Prototype sprint, more headroom | 1× RTX 6000 Ada | 1 week continuous | ~$124 |
| Prototype sprint, strong 48GB | 1× L40S | 1 week continuous | ~$133 |
| Small serious tuning run | 1× A100 80GB | 3 days continuous | ~$86 |
| Small serious tuning run | 1× H100 80GB | 3 days continuous | ~$143–$172 |
| 1-week serious tuning | 1× A100 80GB | 7 days continuous | ~$200 |
| 1-week serious tuning | 1× H100 80GB | 7 days continuous | ~$334–$401 |
| 1-week premium run | 1× H200 | 7 days continuous | ~$603–$836 |
| Open-Sora 1.2-scale pretraining anchor | 35,000 H100 GPU-hours | n/a | ~$70k–$84k on low-cost H100 pricing |
| Open-Sora 2.0 commercial-level anchor | large H200 cluster | n/a | ~$200k reported |
Notes:
| Resource | Prototype / fine-tune assumption | From-scratch assumption | Source |
|---|---|---|---|
| System RAM | 64GB+ is a good working target | More if preprocessing on the same box | (LTX Documentation) |
| Fast local SSD | 200GB+ | More if storing datasets/checkpoints locally | (LTX Documentation) |
| Object storage | 1–5TB is often enough to start | Many TB becomes normal | S3 Standard is $0.023/GB-month for the first 50TB. (Amazon Web Services, Inc.) |
| Example storage cost | 200GB SSD ≈ $34/month on GCP US example | n/a | (Google Cloud) |
| Data engineering | Helpful | Mandatory | Open-Sora 1.2 scale: >30M clips / ~80k hours. (GitHub) |
| Your budget / setup | Best move |
|---|---|
| <$500 | Do not try to train a new video model. Build a prototype on open bases using 24GB cloud GPUs. |
| $500–$2k | Build a real workflow prototype. Maybe one or two narrow LoRA experiments. |
| $2k–$10k | Serious niche fine-tuning and repeated iteration become realistic. |
| $10k–$50k | You can run a small team-style tuning program, but still not a serious from-scratch frontier race. |
| $70k+ | From-scratch pretraining enters the conversation, but only as a serious engineering project. |
| $200k+ | Now you are in the same broad budget class as Open-Sora 2.0’s reported commercial-level training effort. |
| Question | Best answer |
|---|---|
| How much time do I have? | Enough time to ship a meaningful niche/workflow product. Not much time to stand out with a generic “prompt in, video out” app. |
| How much hardware do I need? | 24GB to start, 48GB for a practical sweet spot, 80GB for serious single-GPU tuning, and a cluster for from-scratch pretraining. |
| How much money do I need? | $100–$1,000 for a prototype, $500–$5,000+ for serious fine-tuning, $70k–$200k+ for real from-scratch T2V pretraining. |
| What is the best bet? | Build on open bases, fine-tune for a niche, and compete on control, consistency, and workflow rather than raw generation. |
so it is best to become a part of the system and create niche value?
Yeah. If your goal is to use or contribute to the AI ecosystem, that’s probably a safe bet.
It’s reasonable to assume that building an AI model from scratch—one that has reached the latest practical level—requires the capital and resources of a massive startup or a global corporation. It’s more of a sophisticated industrial product than a work of art created by a single artisan.
Alternatively, if AI itself isn’t part of your objective, you could simply choose not to participate in the AI ecosystem at all. You could focus on something completely unrelated, for example.
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